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You Can't Always Hire "A" PlayersBy Kevin Wheeler Reprinted with permission from Electronic Recruiting Exchange (ERE)
I believe, instead, that "A" players more often emerge from within your organization, or are made by it, because of the systems and processes you have in place. I also believe that you may not want to have an organization full of competing "A" players - especially from outside your organization. One characteristic of these players is that they do not always perform well, compromise well, or blend in well with others. Jeffrey Pfeffer, the co-author of Hidden Value: How Great Companies Achieve Extraordinary Results With Ordinary People, and a professor at Stanford, notes that Michael Jordon was cut from his high school basketball team and that other high performers have all sorts of issues when it comes to both performance and teamwork. Manfred Kets De Vries, an INSEAD professor and leadership consultant, has written a number of books documenting the dysfunctional behaviors of top-level people. Great people are best scattered throughout an organization and surrounded by more ordinary "B" players who support their efforts and put their ideas into action. The difficulty is in striking the balance and knowing who is an "A" player. I think it is almost impossible to find "A" players outside your firm and then insert them successfully into it. However, when organizations combine rigorous development activities and provide continuous new job opportunities to their employees, they produce a large number of "A" players. IBM and General Electric are companies that I immediately think about when I look for organizations that have what appears to be more than their share of competent employees who are sought after by everyone. These are firms that have spent billions on development programs, that have established internal rotations, and that encourage employees to move frequently internally to gain knowledge and exposure. On the other hand, companies that have spent huge amounts of money and time on competency analysis and in developing complex selection systems, including a lengthy interview process, do not necessarily have creative or above average workforces. There are many analogies in the sports world. Many top major league players were considered poor choices or weak as rookies. They excelled, however, when challenged and when they were part of a well-functioning machine. Great players tend to emerge over time, rather than appear fully formed at the interview. Here are three ways to improve your hiring and development systems.
1. Don't look for "A" players, because you don't really know who they are.
2. Provide development opportunities broadly for everyone and reward and promote those who take
3. Have recruiters aggressively monitor and source internally.
4. Look at selecting people for broad-based competencies. We need to move away from rigorous narrow competency definitions and reliance on experience as an indicator of performance. "A" players are hard to define, impossible to recruit consistently, and need to be "dug" from within the firm or built through experimentation and education. While these tactics are time consuming, they are also successful. I have seen hundred-thousand-dollar, six-months-to-find so-called "A" players go up in flames very quickly and at great cost to the organization.
Kevin Wheeler (kwheeler@glresources.com), the President and Founder of Global Learning Resources, Inc., is a globally-known speaker, author, columnist, and consultant in human capital acquisition and development. His extensive career, global client base, and research affiliations make GLR a leading provider of both strategy and process. GLR focuses on assisting firms architect human capital strategies. GLR guides firms through comprehensive talent acquisition processes and procedures as well as the development of talent within organizations of all sizes. GLR can be explored at http://www.glresources.com.
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